Game hosting

Wipe day is a flex,
not a fire drill.

Your community shows up at the same second everyone else's does. High-clock cores, NVMe worlds and the AMP panel keep your server standing when it matters.

// one-click mods · free game switching · daily backups

01 / Plans

Pick your firepower

Every game plan includes

    02 / Control panel

    AMP: a panel that respects you

    Every game server ships with AMP by CubeCoders — the panel trusted by serious communities. Not a stripped-down reseller skin: the full thing.

    • Live console & logs — run commands, watch joins, tail errors in real time.
    • Full file manager — edit configs in the browser, upload modpacks, no FTP client required (but SFTP is there if you want it).
    • One-click installers — CurseForge packs, Steam Workshop content, Oxide/uMod plugins depending on the game.
    • Scheduled tasks — automated restarts, wipe schedules, announcement timers.
    • Backup manager — automatic offsite backups plus manual snapshots before you try that sketchy plugin.
    • Free game switching. Your plan is resources, not a title. Rust this month, Palworld next — same server, no new invoice.
    • Sub-users with permissions. Give mods console access without giving them the keys to everything.
    • Wipe-day tooling. Scheduled map wipes, seed changes and modlist swaps for Rust and survival titles.
    • Server importing. Moving from another host? Upload your world and configs — we'll help free of charge.
    03 / Performance
    One tick, one core WHY GHZ BEATS CORE COUNT FOR GAME SERVERS world update entities + AI send state repeat 20–128× per second, mostly on ONE core budget host, 3.0 GHz CoreNodeX, 5.0+ GHz boost

    Tick rate is a single-core sport

    Minecraft's main loop, Rust's entity simulation, ARK's dino AI — they all hammer one core. That's why we spec high-boost-clock Ryzen-class CPUs and give game plans fewer, faster cores instead of many slow ones.

    Add NVMe Gen4 for world saves and chunk loading, and your server stays at full tick rate while the player count climbs.

    04 / FAQs

    Game hosting questions

    Your community is waiting

    Pick a plan, pick a game, and be online in minutes — or ask us anything first.