Locations & network
Latency is a feature.
Latency is a feature.
We treat it like one.
01 / The map
// ● live ● coming soon ● planned — demand decides the order
02 / How traffic reaches you
Filtered before it ever touches your server
Every packet crosses DDoS filtering at the edge before it reaches a CoreNodeX node. Volumetric floods and protocol attacks are scrubbed upstream; clean player traffic passes at wire speed.
- Always-on mitigation — no "activation delay" while your server burns.
- Game-aware profiles — filtering tuned for game UDP traffic, so protection doesn't cost you players.
- Premium transit & peering — multiple upstreams per site, routed for latency, not for our bandwidth bill.
Want a region we haven't lit up yet?
New locations come online where communities ask for them. Tell us where your players are.